And this is all while he’s sitting down, so if he has to chase you, there’s no competition. He also has a flashlight, meaning escaping at night isn’t any advantage. Naturally, he can just pluck you right out from the town, hopefully not crushing you in the process. It’s up to players to guide them safely away from the ever-watching eye of this literally big brother.It won’t be easy though, as the massive cop has a ton of options for thwarting players. The player character can’t leave the town they’re in for some mysterious reason. The reveal trailer for Militsioner, while trippy, showed that it’s a game about escape. Outrunning the cops is harder when they’re 50-miles tall Of course, he’s still a cop (assumedly with a salary), so players can swear at him as much as they want and he can’t do a thing. He’s so large and far away that he appears slightly hazy, and his voice booms, likely shaking the ground and windows. Over the course of the entire trailer, a massive cop is sat down right outside of the city. Speaking to characters will likely be a huge part of the game, as it’s the only way to communicate with its giant antagonist. It doesn’t seem like players have to choose any dialogue besides what they want to say. The game uses voice recognition that lets players actually talk to characters in the game world. A reveal trailer for Militsioner debuted today, revealing the game’s main antagonist, a Russian cop scaled up to the size of Galactus.įrom the start of its trailer, Militsioner sets itself apart. However, the experience players can expect in Militsioner, a new indie title from developer Tallboys, seems to be distinguishing itself even in indie circles. Indie games are great because they usually offer experiences you won’t find in a triple-A game.
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